BLADE AND SOUL ACT 10 FREE
‣ Free Deshret's Spirit in Mines Level 2, progress to Crystal Veins and get Waypoint ‣ Enter the Dried Lake, kill Voll and enter the Mines ‣ Enter the Sceptre of God and kill Dominus ‣ You can now buy all unlocked gems at Siosa (currency needs to be in inventory!)
BLADE AND SOUL ACT 10 TRIAL
‣ Get Imperial Gardens Waypoint and finish Trial of Ascendancy
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‣ Enter Lunaris Temple, kill Piety and get Skillpoint in town ‣ Enter Ebony Barracks, get Waypoint and kill General Gravicius ‣ Back to Battlefront, enter Solaris Temple and talk to Lady Dialla ‣ Enter Battlefront, get Waypoint and find the Ribbon Spool ‣ Get Marketplace Waypoint and finish Trial of Ascendancy in Catacombs ‣ Enter Sewers, get Waypoint, find three busts and get Skillpoint in town ‣ Replace Summon Skitterbots with Malevolence ‣ Get Sewer Key, Malevolence and Despair in town ‣ Go to Slums, enter Crematorium, finish Trial of Ascendancy and kill Piety ‣ Kill the Blackguards in City of Sarn and enter town ‣ Make your way to the Ancient Pyramid, equip Topaz Rings and kill Vaal Oversoulįocus on having 75% Cold-, Fire- and Lightning Resistance from now on!Īdd Void Manipulation to Toxic Rain once you find a 4L. ‣ Kill Oak, get Wetlands Waypoint and get two Skillpoints in town ‣ Go back to Riverways and follow the small dirt path to Wetlands ‣ Get Deadly Ailments in town and keep it for later ‣ Look for Weaver's Chambers and kill Weaver ‣ Go to Western Forest, get Waypoint, kill Alira and Captain Arteri ‣ Back to town, enter Riverways and get the Waypoint ‣ Back to Crossroads once more, enter Fellshrine Ruins and Crypt ‣ Go back to Crossroads, enter Broken Bridge and kill Kraityn ‣ Enter Chamber of Sins, complete Trial of Ascendancy on Level 2 and kill Fidelitas ‣ Continue to Crossroads and get Waypoint
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‣ Look for the Den, kill Great White Beast and get second Quicksilver in town ‣ Start looking out for 2x Topaz Rings or use the recipe: Iron Ring + Green Skill Gem ‣ Once in town, enter the Old Fields first ‣ Throw away Explosive Trap and link Toxic Rain with Blastchain Mine and Swift Assembly ‣ Go to town to get Skillpoint, Toxic Rain and Blastchain Mine ‣ Travel to Ship Graveyard Waypoint and kill Fairgraves ‣ Look for Ship Graveyard Cave, get Allflame then get Cavern of Wrath Waypoint ‣ Progress to Ship Graveyard and get the Waypoint ‣ Replace Frostblink with Flame Dash and set it to "attack without moving" During bossfights, occasionally use Withering Step close to the boss for more damage. ‣ Kill Brutus, then get Flame Dash, Smoke Mine and Withering Step in townĪlternate between Flame Dash and Smoke Mine for movement. ‣ Complete Trial of Ascendancy in Lower Prison ‣ Start looking out for 2x Sapphire Rings or use the Recipe: Iron Ring + Blue Skill Gem ‣ Get Void Manipulation and link it to Caustic Arrow + Pierce
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‣ Make your way to Lower Prison, get Waypoint and then go back to town ‣ Back to Submerged Passage, look for Flooded Depths and kill the Dweller of the Deep ‣ Back in town, get Quicksilver Flask, Pierce, Swift Assembly and Frostblink ‣ Go back to Coast Waypoint and kill Hailrake on Tidal Island ‣ Get the Coast Waypoint, finish your quest in Mud Flats and enter Submerged Passage ‣ Check vendors for Boots with Movement Speed ‣ Throw away Viper Strike and Lesser Poison Use Caustic Arrow to clear and Explosive Trap for bossfights. ‣ Equip a bow and get Explosive Trap and Caustic Arrow ‣ Get Lesser Poison from Large Chest, link it to Viper Strike and kill Hillock ‣ Kill the Zombie, pick up Viper Strike and switch left-click to move-only It's checked after evasion, capped at 75% and separated into Chance to Dodge Attacks and Chance to Dodge Spells, DoTs can't be dodged. ‣ Dodge: Similar to evasion, dodging a hit avoids all damage, ailments and stun it would cause, but it doesn't share the other mechanics. Only attacks can be evaded, spells don't use accuracy and are therefore unaffected by evasion. It's calculated against the attacking enemies accuracy, rolls twice on a critical strike to potentially downgrade it to a normal hit and uses an entropy system to avoid lucky strikes on either side.
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‣ Evasion: Evading a hit avoids all its damage aswell as ailments and stuns it would cause to you. While their damage ceiling is usually lower, DoTs allow you to damage enemies while moving which makes it easier to avoid their damage and can improve clearspeed. The length of this duration depends on the DoT source. ‣ Damage over Time: Unlike hit damage, Damage over Time (or DoT) applies consistent damage per second over a duration to enemies.